Mipmapped Shadow Fallback is a component for preparing a fallback of Mipmapped Shadow shader (see also Projector Shaders). Add this component to a projector object which uses Mipmapped Shadow shader.
| Field | Description |
|---|---|
| Fallback Shader/Material | Set a projector shader or a material for the fallback. |
| Blur Level | Set a blur level for the fallback. The blur level of Shadow Texture Renderer component will be replaced with this value. |
| Blur Size | Set a blur size for the fallback. The blur size of Shadow Texture Renderer component will be replaced with this value. |
| Modify Texture Size | Set true if you want to change the render texture size for the fallback. |
| Texture Width | Use this texture size for the fallback. Applicable if Modify Texture Size is true. |
| Texture Height | Use this texture size for the fallback. Applicable if Modify Texture Size is true. |
| Multi Sampling | Use this multisampling for the fallback. Applicable if Modify Texture Size is true. |
| Super Sampling | Use this supersampling for the fallback. Applicable if Modify Texture Size is true. |
| Test Fallback | Check this field to test the fallback. You can see how the fallback look like in Scene view. |
