Mipmapped Shadow Fallback is a component for preparing a fallback of Mipmapped Shadow shader (see also Projector Shaders). Add this component to a projector object which uses Mipmapped Shadow shader.
Field | Description |
---|---|
Fallback Shader/Material | Set a projector shader or a material for the fallback. |
Blur Level | Set a blur level for the fallback. The blur level of Shadow Texture Renderer component will be replaced with this value. |
Blur Size | Set a blur size for the fallback. The blur size of Shadow Texture Renderer component will be replaced with this value. |
Modify Texture Size | Set true if you want to change the render texture size for the fallback. |
Texture Width | Use this texture size for the fallback. Applicable if Modify Texture Size is true. |
Texture Height | Use this texture size for the fallback. Applicable if Modify Texture Size is true. |
Multi Sampling | Use this multisampling for the fallback. Applicable if Modify Texture Size is true. |
Super Sampling | Use this supersampling for the fallback. Applicable if Modify Texture Size is true. |
Test Fallback | Check this field to test the fallback. You can see how the fallback look like in Scene view. |