A, W, D, S or Arrow Keys / Mouse Left Drag / Mouse Wheel are available for Camera Control
FPS
Frame rates (Frames per second)
Mesh Update
Time in millisecond spent on updating mesh by MeshShadowReceiver. Only applicable when testing MeshShadowReceivers.
Tree: BinaryTree/Octree
Toggles Binary Tree and Octree. The tree type displayed on the button is the used one. Only applicable when testing MeshShadowReceivers.
Scissoring: ON/OFF
Toggles scissoring on and off. Only applicable when testing MeshShadowReceivers.
Visualize: ON/OFF
Toggles visualization of shadow receivers. If visualization is on, the meshes which are receiving real-time shadows are drawn with pink color. (This is not null material!)
Fast Receiver: ON/OFF
Enables/disables Fast Shadow Receiver. If visualization is on, you can see the difference.
Prev —- Next
Changes the scenes back and forth. The text box between these buttons is showing the current scene name.

Scenes

Projector – Plane Demonstrates how to use InfinitePlaneShadowReceiver with a Projector.
Projector – Mesh Demonstrates how to use MeshPlaneShadowReceiver with a Projector.
Projector – Terrain Demonstrates that MeshPlaneShadowReceiver is also available for Terrain object.
Shadowmap – Plane Demonstrates how to use InfinitePlaneShadowReceiver with shadow-map.
Shadpwmap – Mesh Demonstrates how to use MeshPlaneShadowReceiver with shadow-map.
MultiProjector – Plane Demonstrates how to handle multiple projectors with InfinitePlaneShadow-Receiver.
MultiProjector – Mesh Demonstrates how to handle multiple projectors with MeshShadowReceiver.
RandomSpawn – Plane Demonstrates how to use Projector Manager without MeshShadowReceiver.
RandomSpawn – Mesh Demonstrates how to use Projector Manager with MeshShadowReceiver.

Download

Android APK